9.30.2013

Project Redo

Our next project is centered around redesigning a previous project. I'm currently torn between redoing my interactive table done junior year, or starting a new project based around exhibition design.

The interactive table was a ton of fun to develop (and could probably continue to be pushed), but in the end my design fell completely through. It was an interactive table based off hearing how you write. You would sign your name on table, and it would take the high and low points and create sound waves based off your signature. It would then turn it to a beat, and you'd be able to combine your signature with others to create a symphony of identities. Very philosophical.
"Notes" preview


I've realized my biggest question is when is  a space designed by the artist, and when is the space designed by the exhibition designer? I've included a few links to some exhibitions that I've stumbled upon that I've liked. I think now it's just a matter of how I pick what I do and where I go from there.

Obliteration Room by Yayoi Kusama
Installations by Pedro Varela
Doors by Joshua Callaghan

The other option would be to design a whole new project and design an exhibition. I've been trying to think of past projects that I could maybe design an exhibition around. So far I've thought of an exhibition based off of William Burroughs (writings, paintings, etc), Stephen Shore photography, or my idea of the eternal sunshine of the spotless mind brought to life/3D. Or ground zero and figure something else out.


9.16.2013

Porz web/coaster

I started trying to push the website into a simple layout that you could either scroll through, or tab through. I wanted there to be some consistency between the mobile and computer site so I used the same icons in the same position. I'd like to put more watercolor into (both really) I just need to buy the watercolor 4 rl. Of course the map/route tab is being difficult on the web as well, just trying to figure out what all it should include, if there should be photos, if you run the mouse along the trail what happens, etc. I'd like to have played more with this idea before class tomorrow so I can have something substantial.
home page (?)

route lead in

route detail

The coasters, I'd like to have a medium gray tone for 'PORZ' and deboss 'APFELWEIN' so that it stays simple compared to the rest of the expansion. Same with the wine bag.

9.15.2013

Porz Mobile

Continuing to build the Porz mobile site structure. Although the layout may seem chaotic at first, it has a basic structure that changes slightly under each category. I'm a little torn between putting the icons at the top or on the side, since the photo would overlap the side icons it might get a little harder to see. To go back to the main home screen, users would just hit the plus sign.The route tab seems to be the hardest to design because it has a few more elements and limited space. I also just need to figure out to display the map, because right now it is feels far too busy and crammed, especially compared to everything else. I still need to do a few watercolor smudges for the call out instead of the simple line. 
Concerns: how big should mobile type be? Currently it's at 10 pt... too small? 
Trying to figure out a balance between using German words/not using German words. 
Make it a swipe from side to get from information to information (for example, swiping from John Smith to Jane Doe to Billy Joel).
Picking a color other than blue, this would also mean changing the watercolor blue to a different color
Keep changing the center mark like it is, or keep it consistent (straight across, cornered, etc)
Do the icons make sense? Especially the 'river' icon

home/Porz

Mosel River

Route

Questions/concerns


9.10.2013

Ender Type

The initial typeface consisted of a regular, inline, and thin version, and after some consideration, it was brought up that the thin version isn't as snazzy as it maybe should be. So I took the chance to experiment a bit with how to keep it simple and amp it up a bit. I think it'd be great to be able to combine the three fonts so that there could be a bit of layering going on, but also stand on its own. The one with the angled backs started to bubble when there were multiple at a time, and others seemed to start going off of the map completely

ender typeface (thin)


The other thing I started working on is the type specimen book to be able to showcase it quickly. Although it's simple, it gives me enough space to work with when the typeface is complete

Expansion progress

A lot of this weekend was devoted to trying to find different websites that had a nice design, had unique aspects, etc. What I found is a lot of wine blogs post recipes, pairings, and about themselves, but not a lot of them do it in a very aggressive way. They all fall along the same trend of a wine bottle here, scripty font there, etc. I've noticed that stronger kinds of alcohol have stronger designers. They're quicker, no swirls/fluff, and their websites are fun. I want this whole brand to attract a younger generation that makes it look sleek to drink apfelwein, that it's not just one of the lowest alcohol rates. 
http://www.gbranded.com/
http://www.adidasjourneys.com/suedtirol/#route

Not only would I like for them to to be able to interact with the website, but also create an app for a tablet/iphone. This way they can take a tour of the path virtually, find out different pairings, go through the wine making process, fun facts about the route, etc.  I'd also like to push it into its own brand, so creating posters, coasters, wine boxes/bags, wine bottle opener. And before I go into the whole app arena, I wanted to solidify that look first. It definitely needs to be pushed more with more elements intertwined, rather than the same image and grid used over and over, which I can see now. 
label

website home

coasters

posters